Character statistics, often called as simply stats, are the basic information about a character's ability in combat. The primary attributes of a character are Strength, Agility, Intelligence and Vitality. These, along with other information about a character can be seen in the character window.
Strength[]
- Increases physical damage:
- Gladiator, Mercenary, Dark Avenger, Guardian, Dancer and Flurry specializations gain 0.75 physical damage per point of strength.
- Assassin and Crusader specializations gain 0.5 physical damage per point of strength.
- Archer, Academic, Priest, Moonlord, Screamer, Sting Breezer and Machina specializations gain 0.25 physical damage per point of strength.
- Sorceresses gain 0.15 physical damage per point of strength.
- Adds 2.5 points to Stun rating per point of strength.
- Adds 3 points to Paralyze rating per point of strength.
- Adds 3 points to Paralyze Resist per point of strength.
- Increases Critical Damage:
Agility[]
- Increases physical damage:
- Sniper, Acrobat, Engineer and Machina specializations gain 0.75 physical damage per point of agility.
- Assassins gain 0.5 physical damage per point of agility.
- Sorceresses gain 0.3 physical damage per point of agility.
- Warrior, Artillery, Cleric, Kali and Lancea specializations gain 0.25 physical damage per point of agility.
- Increases Critical rating:
- Sniper, Acrobat, Engineer, Assassin and Machina specializations gain 3.5 Critical per point of agility.
- Artillery specialization gains 4 Critical per point of agility.
- Dancer specializations gain 4.5 Critical per point of agility.
- Gladiator, Mercenary, Alchemist, Screamer and Dark Avenger specializations gain 5 Critical per point of agility.
- Sorceress and Flurry specializations gain 5.5 Critical per point of agility.
- Paladin specializations gain 6 Critical per point of agility.
- Priest specializations gain 7 Critical per point of agility.
- Adds 10.5 points to Critical Resist per point of agility.
Intelligence[]
- Increases magical damage:
- Crusader specialization gains 0.5 magical damage per point of intelligence.
- Sorceress, Priest, Alchemist and Screamer specializations gain 0.8 magical damage per point of intelligence.
- Moonlord, Artillery and Sting Breezer specializations gain 1 magical damage per point of intelligence.
- Gladiator, Mercenary, Sniper, Acrobat, Guardian, Engineer, Dancer, Flurry and Machina specializations gain 0.25 magical damage per point of intelligence.
- Increases Critical Damage:
- Adds 0.8 points to magical defence per point of intelligence.
Vitality[]
- Increases physical defence:
- Adds 30 points to Maximum HP per point of vitality.
- Adds 2.5 points to Stun Resist per point of vitality.
Others[]
Basic Offence[]
- Physical Attack - Increases damage of normal attacks and skills that deal physical damage. Affected by Strength, Agility and equipment.
- Magic Attack - Increases the damage of magic skills. Affected by Intelligence and equipment.
- Critical - Gives a chance of dealing critical damage to an enemy. Affected by Agility and equipment.
- Paralyze - Increases the duration of the time enemies remain paralyzed. Affected by Strength.
- Stun - Increases the likelihood of dealing a hit that stuns the enemy when using normal attacks. Affected by Strength.
Basic Defence[]
- Defence - Decreases physical damage received from enemies.
- The cap for any particular level is at 85%.
- The required value to reach the cap is 140,944 at level 90 and 198,671 at level 93.
- Magic Defence - Decreases damage received from enemy magic skills.
- The cap for any particular level is at 85%.
- The required value to reach the cap is 140,944 at level 90 and 198,671 at level 93.
- Critical Resist - Decreases the chance of receiving critical hits from enemy attacks.
- The cap for any particular level is at 89%.
- The required value to reach the cap is 210,823 at level 90 and 237,737 at level 93.
- Paralyze Resist - Decreases the duration of Paralysis when attacked.
- The cap for any particular level is at 89%.
- The required value to reach the cap is 210,823 at level 90 and 237,737 at level 93.
- Stun Resist - Decreases the chance of being stunned when attacked.
- The cap for any particular level is at 89%.
- The required value to reach the cap is 210,823 at level 90 and 237,737 at level 93.
Elemental Attack Bonus[]
- Fire Attack - Increases the damage of Fire-element skills by a percentage.
- Ice Attack - Increases the damage of Ice-element skills by a percentage.
- Light Attack - Increases the damage of Light-element skills by a percentage.
- Dark Attack - Increases the damage of Dark-element skills by a percentage.
Elemental Resist[]
- Fire Resist - Reduces the damage and debuff received from Fire-element skills by a percentage.
- Ice Resist - Reduces the damage and debuff received from Ice-element skills by a percentage.
- Light Resist - Reduces the damage and debuff received from Light-element skills by a percentage.
- Dark Resist - Reduces the damage and debuff received from Dark-element skills by a percentage.
Final Damage[]
- Final Damage increases the total damage inflicted by a percentage.