The pilot of the Nautilus. Not much is known about him, and in the only text and audio dialogue he takes part of he is drunk.
Concept art, screenshots and preview videos released in 2008 shows an eight-legged reptile refereed as Basilisk, presumably a boss from an early version of Catacombs Hall. The Basilisk was later introduced in Saint Haven Defense, albeit with a new movepool.
While this monster appears in early game trailers, Golem Mountain didn't make it's debut until 2011 as the fourth boss of Sea Dragon Nest. A variation of Golem Mountain appears as first boss in the Green Dragon Nest.
A monster whose design is directly borrowed from the Dungeons & Dragons games. Beholder has never made an in-game appereance, however, he was used as base to create Judge Apocalypse. A recolor of this monster with a new movepool known as Krakes serves as the third boss of Green Dragon Nest.
Characters on Friendship SystemEditTeleju, David, Orc Kim, Unkempt Kid, Mandra, Joseph and Santa Hound.
The sheet has been updated to include Lotus Marsh NPC on it, but the unused characters have yet to be removed. It added as well three new unused characters: Gosuk, Argenta and most notably Geraint. It's currently unknown if they will be unlocked in the future.
On February 12th 2014 the sheet was updated in preparation for the Valentine Day event, but all the previous NPC remain on it.
Beginning of a LegendEdit
This chain of quests was originally meant to be taken at level 30. Despite the quest string being completed with dialogue and audio fully translated, it was left unused and the cutscenes were never programmed, except for the text string of the first one. They are not connected with any other quest.
A new version of Beginning of a Legend has now been re-implemented on the level 70 cap, and it mainly involves two new NPCs known as White Dragon Iona and Wandering Elf Lianna, though Heraldry Scholar Stas still plays a role on it. The script has been completely re-wrote.
Beginning of a Legend Part IEdit
- For the quest dialogue and audio, see Beginning of a Legend (Script)
The Player is helping Kelly with her store when he suddenly comes across an antique brooch at Dark Overlord Training Camp that catches their attention. They bring it to Kelly, who tells him that Stas should know more about it. Stas identifies it as an old brooch belonging to Karacule that was lost during the Black Dragon Raid, and offers to tell about the first meeting between the Six Heroes, an event he describes as miraculous.
The Player is taken inside Stas's memories in which a cutscene will be played and NPCs can be interacted with.
The cutscene narrates how all the heroes of the Black Dragon Raid gathered for the first time, in an encounter which almost ends up with Geraint arrested by Velskud due to him insisting about stepping inside the Greywood Fortress Royal Castle, supposedly because he had a meeting with the king. The trouble initially begun when Karacule was arrested for the use of a dangerous magic by one of her sorceresses inside the castle.
Beginning of a Legend Part IIEdit
- For the quest dialogue and audio, see Beginning of a Legend (Script)
Stas is willing to continue the narration of his story, but asks the Player if they can bring him some Honey Wine first. The Player attempts to purchase it from Kelly, but she says that he can have it for free because nobody actually purchases that drink besides him, and keeps it in stock solely for Stas. Kelly expresses being glad that someone is hanging out with Stas, as he is often very lonely.
Upon return, Stas drinks the wine quickly and resumes his stories. He elaborates that back then, in the scene from previous cutscene, Karacule went to the Saint Haven Royal Castle with Terramai and helped him out of goodwill. Unfortunately, one of her sorceresses used a dangerous magic inside and Karacule was arrested by the Royal Castle guards. Terramai realized the difficult situation Karacule got herself on, and pleaded for her release. Nerwin, who was in the castle at that time also requested Karacule's release. After Karacule was released, she aided Nerwin and made a big contribution in the signing of the agreement between Anu Arendel and Greywood Fortress. Stas mentions that the wine reminds him to the night before the Dragon Raid and ask the Player if he wants to hear more. The Player is brought again into Stas memories.
In this cutscene, Geraint is giving a speech when is interrupted by Velskud who tells him to not worry and reassures him that they will come out victorious, and invites him for dinner. It is unknown what the other heroes did, but Barnac woke up wasted after spending the whole night drinking. The next day the Black Dragon Raid takes place.
Shameless Request, Knight's Mission and Foolishness and CreedEdit
A quest chain that involves Lady Kayleen as well as a pair of unused NPCs named Self-Acclaimed Knight Don Xiqote and Self-Acclaimed Squire Chanso, who were a parody of Don Quixote and Sancho Panza respectively, from the novel The Ingenious Gentleman Don Quixote of La Mancha. Two of these three quests were translated in all language versions available and they were meant to be taken at level 36 to 38.
- For the quest dialogue, see Shameless Request (Script)
Foolishness and CreedEdit
- For the quest dialogue, see Shameless Request (Script)
On a video preview from 2008, a cutscene in which a Warrior, presumably the Player, is seen helping Daisy on a scenery that looks like Black Mountain, when suddenly the Black Dragon appears. Alarmed, both start running away from the place. The cutscene ends with the Black Dragon flying towards them when the Gold Dragon appears rushing from behind the Black Dragon. This cutscene was discarded when the story was rewrote.
- To listen to thu audio tracks, see Unused Audio.
Sounds files narrating each of the first four Player Character's backstories were found. They are most likely voiced by actors who were once requested to work on a dub for English SEA localization, before settling with the Korean voice acting. These actors are unknown.
Sound files for several NPCs has been found as well. They are dubbed by their respective voice actor.
Towns and FieldsEdit
The dungeons of Tel Numara were originally planned as town accessible from Lotus Marsh, and meant to be released in conjunction with the Kali class. Several assets for props and NPCs were already made as well as concept art that was publicly released in 2010. However, the idea was scrapped and the region was instead used for the Academic's side story in Extra Chapters 1 and 2, presented as a place that was taken over by bandits, the Dragon Followers and Jasmine's army who left it completely destroyed. As such, there was no need for NPCs.
Tel Numara would have had three field areas known as Basut River's Basin, Basut River's Upstream and Mirage's Desert.
The region's blacksmith, Merlin was relocated to Saint Haven after said city's remake. The elf NPCs Barsha and Lulien were later re-used in future content; Barsha became Lianna and Lulien is King Feather's companion Meriendel.
Originally planned as town with three field areas, presumably accessible from Hermalte Port and Tel Numara, it was released as a field map and is accessible through the east gate of Saint Haven, and despite being at the south of Lotus Marsh there is no entrance to the field from that town.
Dark Elf Duke NestEdit
Dark Elf Duke Nest (다크엘프 듀크 네스트) would have been a four player raid to be taken at level 40.
- The following cutscene was reconstructed using files from old clients. As such, it's missing several files that would make it be displayed properly.
In very early version of the game, Minotaur Nest was a level 16 quest. A different cutscene was used to introduce General Ummanba in which he can be seen confronting Elena. Stompy, Umnodu and Umrak are also present.
|Elena: Ummanba…? Why are you here and not in Tel Numara?
General Ummanba: Hehehe... How can I miss out the fun when Red Army is on the move?
Elena: Do not fool yourself. You are no longer the leader. Get lost!
General Ummanba: Heheheehe! Elena! Without the Prophet, you are nothing! Not a leader or an Apostle!
Elena: That position was originally mine Ummanba!
General Ummanba: I'll destroy Calderock and find the Prophet to regain my honor and rid my disgrace!
Elena: Stupid! Not even the almighty Typhoon Kim has succeed in these territories 10 years ago. Do not underestimate the humans!
General Ummanba: Hmph! Who are you to judge the mighty Ummanba!
Elena: Those are just cheap tricks. Don't get too cocky!
General Ummanba: The new power of Ummanba is much stronger than the two of you combined!
Elena: Stubborn fool! Do whatever you want!
Minotaur Nest was eventually made into a level 24 Nest, the story was changed and the cutscene removed because it doesn't match the timeline of events. It was replaced with a Dance Battle.
Unnamed Staff SkillEdit
The Sorceress used to have another melee staff skill, similar to Wheeling Staff, which was available during the Korean Closed Beta. The skill was removed in Open Beta of the same version and hasn't been used ever since.
Frozen Burst was an Elemental Lord skill available at Level 18. When activated, the user's Ice Attack is boosted by 30% in exchange for a decrease of Fire Attack for the same amount.
As on 80 cap, Shadow Forest has been removed and remains unnaccessible. It's Staging Areas were moved to Wind Forest.
As on 80 cap, Blizzard Plain has been removed and remains unnaccessible. It's Staging Areas were moved to Blizzard Plain.
As on 80 cap, Lower Ridge has been removed and remains unnaccessible. It's Staging Areas were moved to Gray Ruins.
As on 80 cap, Orc Base Camp has been removed and remains unnaccessible.
As on 80 cap, Spirit Grave Tomb has been removed and remains unnaccessible.
As on 90 cap, Chaos Oppenings have been removed and remain unnaccessible. They have been replaced by Hero's Battlefield.
As on 90 cap, Dragon Fellowship has been removed and remains unnaccessible.
Originally this dungeon started with an area in which Players had to deal with waves of enemies, mostly Goblins, in a closed room. The next part was an area in which Players had to deactivate floor traps to advance through the dungeon, until they reach the entrance to the second floor. This floor was removed and now the second floor is known as the first.
The mines featured an starting area in which Players had to make their way to the entrance of the mine instead of starting already inside it. When reaching the entrance, the Bomb Expert would appear and attack them, making them unable to advance further until defeating his minions. After clearing the area, the Bomb Expert will run away while causing an explosion that collapses the entrance of the mine. More enemies would appear which Players had to clear in order the be able to use a bomb that would let them re-open the entrance.
Starting the dungeon, Players had to walk through a small bridge and destroy a wooden fence. The Sentry Goblin would notice the commotion and alert the enemies, starting an ambush by several of them, most notably Gargoyles. Saint Haven Royal Army soldiers would come to aid the Player from here.
The next path brought the Players to a camp in which they would be ambushed by several Goblins and Boars. After clearing, the doors next to the camp will lift, revealing an army of Boars with canons guarding the entrance to the next floor waiting for the Players. In Abyss Mode, the first boss of the Dungeon, Boar Sharpshooter Grun would appear here.
This floor was removed and now Players start on the second floor, against the Brethren Fire Mages.
As on 80 cap, Deceptive Stronghold has been removed and remains unnaccessible.
As on 90 cap, Cerberus Nest has been removed and remains unnaccessible.
As on 90 cap, Manticore Nest has been removed and remains unnaccessible. It has been replaced by Counterattacking Manticore Nest.
As on 90 cap, Apocalypse Nest has been removed and remains unnaccessible.
As on 90 cap, Sea Dragon Nest has been removed and remains unnaccessible. It has been replaced by Duel Sea Dragon Nest.
As on 90 cap, Archbishop Nest has been removed and remains unnaccessible. It has been replaced by Returned Archbishop Nest.
As on 90 cap, Gigantes Nest has been removed and remains unnaccessible.
As on 90 cap, Green Dragon Nest has been removed and remains unnaccessible. It has been replaced by Duel Green Dragon Nest.
As on 90 cap, Typhoon Kim Nest has been removed and remains unnaccessible. It has been replaced by Returned Typhoon Kim Nest.
As on 90 cap, Professor K Nest has been removed and remains unnaccessible.
As on 90 cap, Mist Nest has been removed and remains unnaccessible.
As on 90 cap, Guardian Nest has been removed and remains unnaccessible.
As on 90 cap, Anu Arendel Ordeal Nest has been removed and remains unnaccessible.
As on 90 cap, Black Dragon Nest has been removed and remains unnaccessible. It has been replaced by Duel Black Dragon Nest.
As on 90 cap, Volcano Nest has been removed and remains unnaccessible.
As on 90 cap, Volcano Ordeal Nest has been removed and remains unnaccessible.
As on 90 cap, Third Core Nest has been removed and remains unnaccessible.
As on 90 cap, Memoria entrances have been removed and the quests were implemented into the main story.
Other Game FeaturesEdit
As on 90 cap, the Achievement Shop accessible through Dishonest Merchant Pero has been removed.
Two exclusive compositions, titled "Song of the Goddess: The Eternal Path" and "Day of Destiny" play at Calderock Village and Saint Haven permanently, replacing their respective original themes. The songs were commissioned by Shanda Games and Cherry Credits to the independent songwriter and singer Erutan.
Song of the Goddess is performed using non-linguistic syllables and to date, there is no official translation, while Day of Destiny is wrote in English and narrates the Black Dragon Raid from Master Archer Ithilien point of view. They were both composed, arranged, and performed by Erutan herself. Erutan is also credited for the edition and artwork featured in Day of Destiny.
- For further information, see FTG.
Hybrid FTG is a variation of the system used in other versions of the game that instead of stopping the Players from doing regular dungeon runs, it will provide them with bonuses as long as there are still points on the FTG bar.
Players have 700 daily FTG points and 1000 per week. Once the daily points are used up the system will start the consuming weekly ones. FTG Points are consumed when a Player kill mobs on a dungeon and when the run is finished. The cost of FTG depends on the Player level.
The bonuses for having FTG Points are:
- +40% experience bonus, starting from a base of 60%.
- +40% drop rate bonus, starting from a base of 60%.
The faces of Velskud, Geraint, Argenta, Rose, Lily and Daisy were redrawn with the purpose of making them more appealing to the Japanese public. The character artwork was also re-painted to reflect these changes. However, the in-game portraits used on quest and dialogue interfaces remain unchanged.
The dialogue has been re-wrote to give an overall more comedic tone of the game. This includes changing plot points, either by modifying, adding or removing some parts of it; as well as the character's personalities to some degree. Most notability, a lot of the characters who reside in Lotus Marsh received a complete overhaul of their personalities.