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Final Damage, also known as simply FD, is a stat that gives a percentage boost to the physical and magical damage inflicted by a player to a mob of a certain level. This mysterious stat and how it exactly works is not fully explained, but it remains a very powerful choice in high-level stat optimisation.

The maximum additional damage from Final Damage is capped at 100%.

Final Damage Value TableEdit

Target's Level →

Player's FD ↓

24 32 40 50 60 70 80 90
200 19.55% 11.67% 8.24% 5.43% 3,78% 2.35% 1.55% 1.10%
400 89.82% 40.98% 19.05% 10.85% 7.57% 4.71% 3.10% 2.20%
600 100% 100% 46.47% 18.56% 11.35% 7.06% 4.65% 3.30%
800 87.51% 34.95% 15.81% 9.41% 6.19% 4.40%
1000 100% 57.11% 25.84% 11.77% 7.74% 5.51%
1200 85.29% 38.59% 14.12% 9.29% 6.61%
1400 100% 54.16% 19.06% 10.84% 7.71%
1600 72.66% 25.57% 12.39% 8.81%
1800 94.15% 33.13% 13.94% 9.91%
2000 100% 41.77% 16.63% 11.01%
2200 51.52% 20.51% 12.11%
2400 62.39% 24.84% 13.21%
2600 74.40% 29.62% 14.31%
2800 87.58% 34.87% 16.47%
3000 100% 40.58% 19.17%
3200 46.78% 22.09%
3400 53.45% 25.24%
3600 60.61% 28.62%
3800 68.27% 32.24%
4000 76.42% 36.09%
4200 85.08% 40.18%
4400 94.25% 44.51%
4600 100% 49.08%
4800 53.90%
5000 58.96%
5200 64.28%
5400 69.84%
5600 75.66%
5800 81.73%
6000 88.06%
6200 94.65%
6400 100%

Final Damage Capped Value Table Edit

Target's Level FD Value for Cap (100%)
16 300
24 420
32 600
40 850
50 1 290
60 1 850
70 2 974
80 4 520
90 6 367
93 8 333
95 12 922

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