Items are entities which a player character can interact with, whether by consumption, equipment, storage (either in one's inventory or warehouse) or usage in quests and services. Items are represented by an icon with a distinguishable border which represents their item type, and a number which denotes the amount of that item.
Getting an itemEdit
Items are most commonly found as mob drops, or items dropped by monsters killed by the Player. They appear as a miniature version of that item (especially for weapons and armor) or a placeholder sprite that is used for items of the same kind (used for gift items and non-consumable loot). When picked up, the item goes straight into the inventory unless the Player's inventory is already full, wherein the message "Insufficient inventory space" is flashed on the screen.
At this point, any item picked up by the Player stays in his/her inventory and cannot be dropped on the ground; the only ways to remove the item from one's inventory is by placing it on one's personal warehouse, trading it to another player, selling it on a merchant NPC or in the Trading House, sending it to another character by mail, or deleting it. Take note that deleting an item cannot be undone, and there is no way to retrieve it once it has been deleted.
Other ways to acquire an item are through transactions (trading or selling items), receiving gifts from other players or through events, and by doing quests. Of course, the rule regarding allocation of inventory space still applies, except if the item in question is a Cash Item, which has a separate inventory with an indefinite number of space.
Most items can be interacted with through the use of the mouse buttons, although the right mouse button has a much diverse functionality than the left, which only allows the Player to move around the items to its desired position. Using the right mouse button on an item can activate the effects of that particular item, depending on the function of the item to be used.
|Item||Effect when right-clicked|
|Consumables (potions, food items)||Heals for x hit points or mana, gives additional stats depending on item used|
|Weapons, armor and accessories||Equips the item, changes appearance (weapons, armor and Cash Item accessories only)|
|Heraldries||Equips the heraldry (if no heraldry of the same kind is equipped)|
|Talismans||Equips the talisman (if no talisman of the same kind is equipped)|
|Dragon Jades||If on an unequipped jade: opens a dialog for which equipment the jade is to placed in|
|Potential Codes||Gives a random potential to applicable equipment|
|Revert Cubes||Removes potentials from desired equipment|
|Vortex and Spiral Codes||Enhances an armor or a weapon to a particular enhancement level at 100% success rate|
|Mounts and Pets||Summons chosen mount or pet|
There are items, however, that work in a different way than those of conventional items. Food buff items which are commonly found in dungeons automatically give their effects the moment the Player picks up the item.
During Warehouse Use and TradingEdit
While using the Trading House or one's Personal Warehouse, selling or buying items from Merchants and Blacksmiths, or during trading, players interact with items differently. A Player cannot use the effects of any item using trading and item transfer, and right-clicking on an item only allows the Player to use an entire stack of items for a service, although one can control the amount of items to be transferred.
Items may belong to a particular category which sorts them according to how rare they appear. Currently, there are seven classes of items according to rarity: they are normal, magic, rare, epic, unique, legendary and Divine.